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Visual studio code editor unity
Visual studio code editor unity











visual studio code editor unity

This should make things a lot easier in the future. With version 2.0 of the plugin, I've introduced a feature where it will auto-update itself if allowed. The "Code" team is aware of this limitation, and we'll leave it at that. The Windows version of Visual Studio Code currently does not support debugging Mono, and will just throw a warning if you try to do it. I'll get around to installing the Linux editor sometime in the near future. As for the recently announced Linux support, it should work just like the Mac version.

visual studio code editor unity

I use the plugin every day on a Mac (so it's battle tested there), and occasionally test it on a Windows VM. Please note this video is from a previous version of the plugin where things are in the menu, this has changed since then.

visual studio code editor unity

So I shot a quick video that highlights the ups and the downs (like Unity hanging after debugging sometimes) for people to watch. OK, so maybe some people need a little video explaining some of the finer details of how to use the plugin. Once the VSCode file is in place, simply navigate your way to the Unity Preferences and select VSCode and check the Enable Integration option. Unity Asset Store PackageĪ UAS packaged version of the plugin is available for your consumption. By default it has its own folder structure which does this for you. An example of this arrangement would be placing the file in /Assets/Plugins/Editor/VSCode.cs. It is important to make sure that the VSCode.cs file is placed under an Editor folder in the project.

visual studio code editor unity

I would suggest installing the latest package available at the Mono Project. MonoĪ good number of people have needed to install Mono in order for many of the issues with OmniSharp to be resolved. Get the latest version, or have a look at the past releases of the VSCode plugin for support for your version. Like our MonoDevelop.Unity plugin of past, Unity catches up eventually. So at that point all bets are off for the usefulness of this plugin. Unity has also committed to having full support for Code when Unity 5.5 drops. I've checked with the latest 4.5.0f6 release. I am not sure exactly where in the 4.x cycle some of the features I'm using were introduced, but I'm guessing its around the 4.5+ mark. Seamless Visual Studio Code Integration in Unity - As seen in the Visual Studio Code documentation! Requirements Unity > 4.5 & Unity < 5.5













Visual studio code editor unity