

It is the normal process that is followed on consoles and that is repeated all the time. The old system gives way to the new one and it will happen again and again. Besides that for Relic Entertainment it should be easier to work with the more advanced hardware rather than focus on the old one.Age of Empires 4 was announced on August 21, 2017, and ever since then, real-time strategy (RTS) fans have been eager to see where Microsoft, Xbox, and a talented cadre of developers would take the renowned series. I'm one of the lucky few who received early access to Age 4, and as I'm sitting down to write this review I've been playing almost non-stop for just more than a week. I would be lying if I said it's been a difficult task. From the moment I sat down to play through the four-part historic campaign with 35 missions, all the way through to testing out skirmishes and multiplayer matches, the game has been a treat.

I've done my best to leave my Age love at the door despite Age of Empires 2 being one of my favorite games of all time. This is definitively a fan's review, examined in-depth across all of the game's systems and mechanics. Nostalgia aside, Age 4 is a new title created by a new team of people, with 16 years between now and the release of Age of Empires 3. Has it been worth the wait? The answer is very much yes. I've no doubt not yet seen every unit and building in the game, but these issues seem to have been handled. Keeps and fortresses tower above towns, villagers look small next to armor-clad military units, and weapons are at an appropriate size to be noticeable but not overbearing. The game is not going for a hyper-realistic look, and that's OK when it attempts to run on such a wide range of hardware. Nearly everything is clearly identifiable at a glance, with units defined well even in the ruckus of battle.

Map landscapes - the backdrop for your matches and campaign missions - are gorgeous. Forests vary in color and type, trees and grass sway lightly in the breeze, sea water color grades naturally toward shore, and unseen clouds passing in front of the sun drape shadows across the plains.

There are also plenty of accoutrements that pop up when you build certain buildings.įor example, building a house in an open area will have a small garden and fence appear next to it, adding to the sense that your city is a living organism. Roads also appear automatically between well-traveled areas, though they don't provide a movement bonus. These extras don't affect the game and can be built over if you're pressed for space. A lighted grid that appears when you want to build helps identify what space is open, so you're never really having to guess where to place your next building. The game ships with 17 different skirmish maps, each with eight different biomes that change the look of the map.
